Rules For Flag Football
RULES HAVE BEEN CHANGED AS OF OCTOBER 29, 2009
General Rules
Sign Up Guidelines and Fees:
Player Rosters
Levels of Competition:
Division 1- Premier division for teams with exceptional skills. College and former Professional football players allowed in this league.
Division 2- Recreational division for the average fan of the game that has not necessarily played organized football.
Division 1- Premier division for the most advanced players and teams. High School football players must play in this league.
Division 2- For recreational players and beginners that have not necessarily played in organized football.
Equipment:
Game Schedule & Make-Up Games:
Forfeitures:
A team forfeiting a game during any one session will be subject to the
following fines:
After the first forfeit, the team that forfeited will receive a warning. The second forfeit, a $50 fine. If a team forfeits three times in once season, they'll be pulled from the league, all money paid will be lost and the team will have to pay in full at the time of registration for all future leagues.
Any team no show will result in a 6-0 victory for opposing team and no
rescheduled game will be given.
There will be no rescheduling of games due to weather related events like snow. The facility may, at its own choosing, try and reschedule those games. In the event of a weather related cancellation, all games that were missed shall not count toward the standings and they will be considered "non-games".
Sportsmanship:
Referees:
Fighting Policy:
A $100 bond will be required from any team involved in an altercation where more than one player is involved in a fight. Should a bond be placed against a team, the bond must be paid prior to the team's next game, or that game will be forfeited. The terms of the bond will be given in writing to the team. Should the team fail to adhere to the terms, the bond will be forfeited to the arena and the team's participation will be terminated. If the team adheres to the terms of the bond, then the team will receive the $100 bond at the end of the session.
· It is the responsibility of each player and the player's team representative to be aware of the total status of their player's infractions. Failure to comply may result in further disciplinary measures which may include suspension of the coach/rep. and forfeiture of games in which that player participated.
Protest:
Awards:
FLAG FOOTBALL RULE BOOK
Note: The Rules below are either substituted for, or supplemental to NCAA
rules. All NCAA rules apply to any situation not mentioned.
SIZE
BOARDS AND MARKINGS-1st DOWN LINES
ENDZONES
THE GAME
LENGTH OF GAME
COIN TOSS
MINIMUM PLAYERS
TEAM CAPTAINS
KICKOFF
SCRIMMAGE
ADVANCING THE BALL
FIELD GOALS-CAN ACT AS PUNTS
RUNNING CLOCK
TIME OUTS
DELAYING THE GAME
a.
Consuming more than 25 seconds to put the ball in play after it is ready for
play
b. Deliberately advancing the ball after it has been declared dead Penalty:
10 yards and loss of down
LEGAL KICKS
FIELD GOALS and POINT AFTER TOUCHDOWNS
FAIR CATCHES
LEGAL FORWARD PASS
OFFENSIVE SCRIMMAGE FORMATIONS
DEFENSIVE SCRIMMAGE FORMATIONS
FLAG REMOVAL
CAPTURE
AFTER A SCORE
FLAG GUARDING
ILLEGAL CONTACT
NO FUMBLES
POINTS
TOUCHDOWN
POINT AFTER TOUCHDOWNS
SAFETY
SUBSTITUTIONS: ENTRY
SUBSTITUTIONS: RE-ENTRY
READY FOR PLAY
PASS INTERFERENCE
UNSPORTSMANLIKE CONDUCT
DISQUALIFIED OR EJECTED PLAYERS
DELAY OF GAME OR UNSPORTSMANLIKE CONDUCT
PERSONAL FOULS and PROHIBITED ACTS
PROCEDURE AFTER A FOUL
FOULS BY BOTH TEAMS
FOUL BETWEEN DOWNS
BLOCKING FOULS
MULTIPLE FOULS
SCRIMMAGE FOULS
OVERTIME
SUMMARY OF PENALTIES
3 YARDS
7 YARDS
SPOT OF FOUL
FORFEITURE OF GAME
GLOSSARY
BACK Any player who is legally behind that line when the ball is snapped.
BACKFIELD LINE To be legally in the backfield a Team A player's head must not break the plane of the line drawn through the waistline of the nearest Team A player (except snapper) on the line of scrimmage.
BACKWARD PASS A live ball thrown toward or parallel to the passer's end line. A pass continues to be a pass until it is caught or strikes the ground. A backward pass that hits the ground is ruled the same as a fumble, dead at the spot where it hits the ground.
BALL CARRIER Player in possession of a live ball.
BALL READY FOR PLAY If time is in, a dead ball is ready for play when the Referee sounds the whistle and signals "ready for play". If time is out, a dead ball is ready for play when the Referee sounds the whistle and signals either "start the clock" or "ball ready for play
BATTING Intentionally striking the ball with a hand or arm, or in other than a legal kick, with the leg or knee.
BETWEEN DOWNS Interval during which the ball is dead.
CATCH Act of establishing player possession of a live ball in flight. If a player attempts a catch while in the air, the ball MUST be in control when the player returns to the ground inbound.
CENTER Player who snaps the ball.
CLIPPING Running
or diving into the back of an opponent; or Throwing or dropping the body
across the back of the leg(s) of an opponent; or Pushing an opponent in the
back/p>
DEAD BALL A ball
not in play. DEAD BALL FOUL
Point at which the ball last became dead. DEFENSIVE TEAM
Opposing Team. DEFLAGGING Legal
removal of a flag from an opponent in possession of the ball. Pushing,
striking, holding, slapping or tripping is not permitted. DISQUALIFIED
PLAYER Player who becomes ineligible from further participation in the game. DOWN Unit of the
game which starts after the ball is ready for play, with a snap or a free
kick and ends when the ball becomes dead. EJECTED PLAYER
Player who becomes ineligible from further participation in the game. ENCROACHMENT The
position of a player, except the snapper, any part of whose person is beyond
their scrimmage line or their restraining line when the ball is about to be
played. ENFORCEMENT SPOT
Point from which the penalty for a foul is enforced. FAIR CATCH Catch
of a free kick or scrimmage kick, which is beyond the neutral zone and
between the goal line, by a player of the receiving team, who has signaled
intention by extending one arm above his head and waving it from side to side
more than once. FORWARD PASS A
live ball thrown towards the opponents goal line. A pass continues to be a
pass until it is caught or strikes the ground. Only one forward pass per
down. FOUL Rule
infraction for which a penalty is prescribed. FREE KICK Kick
made under restrictions which prohibit either team from advancing beyond
established restraining lines until the ball is kicked. (e.g., kickoff after
a safety or kickoff after a scoring play) FUMBLE Loss of
player possession other than by handing off, passing or kicking the ball. A
fumble which hits the ground is immediately considered dead. GOAL LINE A
vertical plane separating an end zone from the field of play. HANDING THE BALL
Transferring player possession of the ball from one teammate to another
without passing or kicking it. HUDDLE Two or more
offensive players grouped together after the ball is ready for play and
before assuming scrimmage formation prior to the snap. HURDLING An
attempt by a runner who has both feet or both knees foremost, to jump over a
player on the scrimmage line or a similar jump over an opponent who is on his
feet at any place. INBOUND SPOT The
intersection of the nearer inbound line and the yard line passing through the
dead ball spot. INTERCEPTION Catch
of an opponent's pass or fumble before it hits the ground. If a player
attempts an interception while in the air, the ball MUST be in control when
the player returns to the ground inbound. KICKER Any player
who makes a kick. The kicker is a runner until he actually kicks the ball. KICKOFF A place
kick followings a touchdown or field goal. Unless changed by penalty,
kickoffs are from K's 40 yard line. Kickoffs, which are muffed, MUST be
possessed. Muffed kickoffs may be advanced by R, but only recovered by K. LINEMAN Any
player, on his scrimmage line, when the ball is snapped. LIVE BALL A ball
in play. A pass, kick, or fumble which has not yet touched the ground is a
live ball in flight and therefore recoverable by either team. LOOSE BALL A LIVE
ball, not in player possession during a running play; or a scrimmage or free
kick, before possession is gained; or the interval after a legal forward pass
is touched, becomes complete, incomplete or intercepted. LOSS OF DOWN Loss
of the right to repeat the down. NEUTRAL ZONE Space
between the two free kick lines during a free kick and between the two lines
of scrimmage during a scrimmage down. It is the width of a football and is
established when the ball is ready for play. MUFF Touching a
ball while unsuccessfully attempting to catch or recover it. All muffs which
strike the ground are dead. OFFENSIVE TEAM
Team in possession, or the team to which the ball belongs. OUT-OF-BOUNDS SPOT
The point at which the ball becomes dead because of going or being declared
out-of-bounds. PASS Throwing the
ball. A pass continues to be a pass until caught, intercepted, or the ball
becomes dead. PASSER The player
who has thrown a legal pass. He remains the passer while the ball is in
flight. PENALTY A loss
imposed, by rule, upon a team which has committed a foul. PLAYER Any one of
the participants in the game at any particular time. POSSESSION A
player is in possession when he is BOTH holding and controlling the ball. A
team is in possession when one of its players is in possession; while a punt
is being attempted; while a forward pass, thrown by one of its players, is in
flight; or during a fumble, backward pass, or illegal forward pass. PREVIOUS SPOT
Point from which the ball was last put into play. PROTECTED KICK
Scrimmage kick by Team A which is made under the restrictions which prohibits
either team from advancing beyond the neutral zone until the ball is kicked. PUNT Kicking the
ball by the player who drops it and kicks it before it strikes the ground. RECOVERY Securing
possession of a live ball after it strikes the ground. If a player attempts
recovery while in the air, the ball MUST be in control when the player
returns to the ground inbound. SCRIMMAGE The
interplay of the two teams during a down in which play begins with a snap and
ends when the ball next becomes dead. SCRIMMAGE KICK
Kick by Team A during a scrimmage down, other than a "free kick",
before team possession changes. SCRIMMAGE LINE
Yard line, and its vertical plane, which passes through the point of the ball
nearest its own goal line. To be on the line of scrimmage an offensive
lineman's head must break the plane of the line drawn through the waistline
of the snapper. SHIFT Simultaneous
change of position by two or more offensive players after the ball is ready
for play and before the snap. SNAP Handing or
passing the ball back from the position on the ground through the legs. The
movement must be a quick and continuous motion of the hand(s) during which
the ball actually leaves the hand(s). The ball may not be raised to move more
than a 45 degree angle at the snap and the long axis of the ball must be at
right angles to the scrimmage line. SNAPPER Player who
snaps the ball. SPOT OF THE FOUL
The point at which that foul occurs. If the ball is out-of-bounds between the
goal lines, it will be the intersection of the nearer inbound line and the
yard line extended through the spot of the foul. SUBSTITUTE A
replacement for a player or player vacancy. SUCCEEDING SPOT As
related to a foul, the point at which the ball would have been put in play if
that foul had not occurred. TEAM B Opponent of
Team A. TEAM K Team which
kicks the ball. TEAM R Team which
receives the kick. TOUCHING The ball
carrier is simultaneously placing both hands anywhere between the armpits and
knees of an opponent with the ball. This includes the ball in the ball
carrier possession. The feet of the toucher may leave the ground to make a
touch. Pushing, striking, slapping, or holding is not permitted. If the
player trips the ball carrier in his attempt to make a diving tag it is a
penalty. TRIPPING Using,
the lower leg, foot, or arm extended in an obvious manner to obstruct an
opponent (including the ball carrier) below the knee. YARD LINE Is
defined as any line in the field of play parallel to the end lines and
between the goal lines.
TEAM A Team which puts the ball in play.